https://ieeexplore.ieee.org/abstract/document/9637779/references#references
Our research objective is to compare the effectiveness of standard online learning methods versus the utilization of virtual reality in education in terms of student focus and information retention. Our proposed platform will have identical lesson plans in virtual reality as our online learning methods. Eye gaze tracking and a recall test will be used on both platforms to measure focus on the screen and retention, respectively. The ultimate goal of the project is to use this data to evaluate the effectiveness of VR as a digital learning environment.
In the standard online learning environment, we will use a webcam based eye tracking software called GazeRecorder [6] to track the user’s gaze.